Build the grid. Keep the lights on.

Skywire is a city builder about energy. Place generators, wire up substations, grow your population, and manage a living power grid through changing weather, rising demand, and the occasional crisis.

Inspired by the clarity of Mini Motorways and the visual language of real-world control panels, Skywire presents a complex system in a clean, readable way. Your city looks like a toy. Your grid behaves like the real thing.

Manage your energy mix

Wind turbines, solar panels, oil-burning generators, and batteries each play a different role. Renewables are cheap to run but weather-dependent. Oil is reliable but expensive. Batteries buy you time. Getting the balance right is the game.

Plan for the weather

A day/night cycle affects solar output. Wind varies through calm, breezy, and stormy states. Heatwaves spike demand. Storms shut down turbines. A forecast system gives you time to prepare, but only if you're paying attention.

Keep the cascade from starting

A blackout isn't instant failure. It's the beginning of a problem. Power cuts affect production, production affects your economy, your economy limits your options. Manually shed load by taking substations offline to protect what matters most, and find your way back to stability.

Build a city worth powering

Houses, farms, factories, and more all have energy needs and economic roles. Three production chains, food, goods, and oil, sit alongside your power infrastructure. Growth creates demand. Demand creates pressure. Pressure is where things get interesting.

StatusPrototype
PlatformsHTML5
Rating
Rated 1.0 out of 5 stars
(2 total ratings)
AuthorDead Level
GenreSimulation, Strategy
Made withRust
TagsCity Builder, Cozy, Management, Minimalist, power-grid, Prototype, Relaxing, Sandbox
Average sessionAbout a half-hour
InputsKeyboard, Mouse
AI DisclosureAI Assisted, Code

Development log

Comments

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Love the game. Would be great to see the the chart of the solar and wind activity instead of labels like Windy. So that the chart is constantly sliding left with the current value of activity being displayed at the center. I guess I saw it in another power grid game some time ago. 

There are also a few bugs like supply being NaN sometimes or the continuous flickering of the buildings when the battery is going from charing to discharging.

Will keep an eye on the project, looks very promising!

(+1)

I did a quick bug fixing pass which should hopefully deal with NaN errors and the flickering.
The chart is a neat idea, I'll have a think about how I can work it in. The UI needs a bit of an overhaul anyway :)
Glad you like it!

(1 edit)

I think the toolbar at the bottom is getting cut off. I can only see to the oil pump in full screen, and the factory in windowed. Love the concept, would love to play it but as it stands, I cannot find the houses.

I would also like to suggest the ability to move objects you've already placed down.

(+1)

Hey, thanks for taking the time to give some feedback.

I've tried to rework the build bar as best as I can in the Itch windowed mode.
I'll have a think about the building movement and how that'd need to affect the recalculation of the wire paths. For now when you delete a bulding you get a 50% refund.

Have a go and let me know what you think. Getting it translated into the Itch browser view has been tricker than I hoped!