<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Skywire Devlog - itch.io</title><link>https://dead-level.itch.io/skywire</link><description>Build the grid. Keep the lights on.</description><item><guid>https://dead-level.itch.io/skywire/devlog/1487584/building-a-better-grid-the-design-of-skywire</guid><title>Building a better grid: the design of Skywire</title><link>https://dead-level.itch.io/skywire/devlog/1487584/building-a-better-grid-the-design-of-skywire</link><pubDate>Sun, 12 Apr 2026 14:13:38 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI2NjQ3MjA2LnBuZw==/400x224%23c/o7pcgy.png"/><p>I&#039;ve wanted to make a game about electricity for a long time. Not a simulation in the engineering sense, but something that captures the feeling of managing a living, breathing network, one where deci...</p>]]></description></item></channel></rss>